I'm wondering if any of you have opinions on whether or not my current template and aux track strategies are being too cute for Pro Tools. Sometimes doing things just because I can do things does not mean that I should do things.
I nest aux tracks. I hope what I wrote below is clear and brief enough.
Many audio tracks feed aux tracks I call my out-staging tracks. These are normally logical groups, like guitars, drums, keys, strings, etc.
My out-staging aux tracks point to one out-sum aux track. This is where I put it all together. This one out-sum aux track points to a master fader output. A brickwall limiter is normally the extent of plugs on the master out fader track.
So, for a 20 audio track song, it very well could look like this.
20 audio tracks to 8 out-staging aux tracks to 1 out-sum aux track to 1 master fader. (20 -> 8-> -1 -> 1)
It's also very probable that I insert some additional layers in there. Not all the audio tracks go through the same number of au tracks. I might combine a couple of kick tracks (eg - inside and outside kick mics) into one aux track.
I've also run some shared reverb or compression aux tracks sourced via Sends from audio into a separate aux track at the same level as the out-sum track. It's rare, but does work well for the occasional glue job. I've also inserted a layer of aux tracks in-between the out-staging and out sum aux tracks.
I also may put a few aux tracks in between the drum audio tracks and the drum-out aux track. I might have 8 audio tracks feeding the same 3 aux tracks. The 3 aux tracks would be separate drum reverb and compression tracks. I'll blend the three aux tracks together into one drum sum aux with a small bit of glue and then on to the main out aux tracks with the rest of the audio.
Simply put, not all audio tracks will go through the same amount of au tracks on the way to the sum (out to the out) busses.
I am very careful to ensure that I do not loop back, but anyone who's written an infinite loop in software development will attest to the fact that accidents do happen.
The question is, am I asking for trouble on a technical standpoint from Pro Tools' point of view, or is it merely a management issue?
(The issues I get is that my machine behaves sometimes like it's trying to access shared resources. Maybe a section of memory not released by another process type of error. My machine will be in a very low state of processing resource-wise, but not have enough memory or disk space to perform it's job. (We all know in windows that this means not a full or exhausted Memory or disk drive, but a conflict trying to utilize a shared resource.))
I nest aux tracks. I hope what I wrote below is clear and brief enough.
Many audio tracks feed aux tracks I call my out-staging tracks. These are normally logical groups, like guitars, drums, keys, strings, etc.
My out-staging aux tracks point to one out-sum aux track. This is where I put it all together. This one out-sum aux track points to a master fader output. A brickwall limiter is normally the extent of plugs on the master out fader track.
So, for a 20 audio track song, it very well could look like this.
20 audio tracks to 8 out-staging aux tracks to 1 out-sum aux track to 1 master fader. (20 -> 8-> -1 -> 1)
It's also very probable that I insert some additional layers in there. Not all the audio tracks go through the same number of au tracks. I might combine a couple of kick tracks (eg - inside and outside kick mics) into one aux track.
I've also run some shared reverb or compression aux tracks sourced via Sends from audio into a separate aux track at the same level as the out-sum track. It's rare, but does work well for the occasional glue job. I've also inserted a layer of aux tracks in-between the out-staging and out sum aux tracks.
I also may put a few aux tracks in between the drum audio tracks and the drum-out aux track. I might have 8 audio tracks feeding the same 3 aux tracks. The 3 aux tracks would be separate drum reverb and compression tracks. I'll blend the three aux tracks together into one drum sum aux with a small bit of glue and then on to the main out aux tracks with the rest of the audio.
Simply put, not all audio tracks will go through the same amount of au tracks on the way to the sum (out to the out) busses.
I am very careful to ensure that I do not loop back, but anyone who's written an infinite loop in software development will attest to the fact that accidents do happen.
The question is, am I asking for trouble on a technical standpoint from Pro Tools' point of view, or is it merely a management issue?
(The issues I get is that my machine behaves sometimes like it's trying to access shared resources. Maybe a section of memory not released by another process type of error. My machine will be in a very low state of processing resource-wise, but not have enough memory or disk space to perform it's job. (We all know in windows that this means not a full or exhausted Memory or disk drive, but a conflict trying to utilize a shared resource.))
Stacking Aux Tracks - Best Practice Violation
Aucun commentaire:
Enregistrer un commentaire